work very much in progress

As I mentioned before, I’m early in the process of my next long-term animation project: an ongoing series of shorts, sort of a spiritual continuation of the inhabited world, but with an actual story this time.

There are some pretty big narrative questions I still need to answer. In the mean time I’ve been working on some rough backgrounds/concept art in an effort to work out the look of the thing, and in the process learning just how out of practice I am at still images. Here are a few of the least embarrassing:

…much more to come, probably slowly.

Fully Inhabited

I just finished the tenth (and probably final) installment of The Inhabited World; check it out:

These were extremely fun to do, and I think I’ve learned a lot in the the process. Moreover, a lot of these shorts’ DNA is going to carry over into my next project, which is looking to be raaaather more ambitious… more on that later.

Catchup Blog- Winter 2020

Well, it’s been exactly two years since I wrote a post here… is blogging still a thing that people do? In my defense the world’s been a bit weird, no?

The film that I was just starting to tease in my last posts is now complete! It’s called Meteor, and I’m currently working on getting it seen. With that finished, I’m in the very early stages of my next long-term animation project. I suspect it’ll ultimately take the form of a video installation with a strong narrative component; more on that once I have something to show for it.

In the mean time, for fun/practice/keeping-my-sanity-over-the-winter-months, I’m making a series of ten-second(ish) fantasy films called The Inhabited World. I’ll be posting new ones here and on my YouTube channel as I finish them- probably every other week.

A Dilettante’s Guide to Filmmaking, part 3: Character Building

It’s been a while since I’ve checked in here about the (still unnamed) film project, and it’s high time I introduced the story’s (likewise unnamed) protagonist and sole character.*

PL character sketch.0001PL character test 1

The Traveler (working name) is intended to be something of an otherworldly being, and to read as a foreign element in the film’s setting. Their face is covered by a mask and so characterization is mostly done through body language, partially as a storytelling challenge, partially because facial animation is a hassle and who needs that stress in their life?

PL still 2.0020.jpg

I’m now in the thick of animation for this thing, so expect more frequent updates! Probably!

*regarding “the landscape is a character”: oh man I used to love that phrase. But is it a character, really? Does something need to be a character in order to be interesting/important? Check your anthropocentrism, people.

A Dilettante’s Guide to Filmmaking

Last winter I made a short animated film, mostly just to see if I could.  It took half a year to complete and the finished product was a bit rough around the edges, but all in all I was pretty happy with it.

Winter is coming again here in the northern hemisphere and I’m working on a new film, this one a bit more ambitious, visually at least.  There’s a lot of work to do, and I plan documenting the process here as it unfolds.  For now, here’s a work-in-process look at one of the (as yet untitled) film’s backgrounds.  Much more to come; stay tuned!

PL promo 1.jpg